Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts

Thursday, 13 December 2012

If/Then Moments


Writing stories and making use of If/Then moments has been very interesting to say the least. I’ve always looked at that story telling format from a distance and never actually thought of what it would be like to try something like that or the amount of time and planning it would take to do it. After having written several stories now using if/then moments I can safely say: It’s not easy. I think the most difficult part of writing an if/then story is trying to make the choices that the user has made rewarding as well as making multiple storylines off of the same idea. To make the users choices rewarding it essentially requires you to come up with an entirely different chain of events that differs from the other option. If you weren’t to make them completely different then what’s the point? No ones going to care to choose whether Timmy eats a bagel or a banana for breakfast if it doesn’t effect the rest of the story, its simply a trivial decision that the user won’t care for because it’s not rewarding. The issue is not only making the experience rewarding for the user but it’s also difficult to work in options for the user. It requires extensive planning to write in effective choices for the user. Choices that are relatable to their outcome and not just haphazardly put in.  To summarize the entire experience I did enjoy it and I took it a few steps further. I made my own interactive adventure using Halo:Reach in the form of a Machinima entitled “Halo: Reach Star Fox Adventure” (A parody of Star Fox 64) The interactive video took a ton of work, which allowed me to appreciate the true effort that must go into making interactive stories that utilize if/then moments.

Halo Reah: Star Fox Adventure